Last August on Gamescom 2017 Microsoft announced a nice suprise for the aoe2 fans: Microsoft is working on Age of Empires 2: Definitive Edition! I collected all the information I could find and made the complete guide. Let’s dive into aoe2de.
- Age Of Empires 2 Definitive Edition Strategy
- Age Of Empires Ii Definitive Edition
- Age Of Empires Definitive Edition Free
Age of Empires @ Gamescom Live
Age of Empires II: Definitive Edition releases 2019 and will be available with Xbox Game Pass for PC. Age of Empires II: Definitive Edition celebrates the 20.
Lets walk you through the Age of Empires @ Gamescom Live show. As teased in June during the E3 there was a big Age of Empires event on the first night of Gamescom 2017. The one hour event was setup to celebrate the 20th anniversary of the franchise this year. The show was a balance of pleasing the aoe fans and also introducing it to new people. Dozens of fans showed up for the live show. The spotlight was on the already announced Age of Empires: Definitive Edition. The streaming fans also saw some familiar faces when they interviewed the casters ZeroEmpires and Killer B. Followed by gameplay example videos, some lan action, an interview with the Forgotten Empires team, some promotion for the Microsoft sponsored Escape Euro Cup finals on Gamescom and giveaways until finally they started the announcements!
- One thought on “ Age of Empires II Definitive Edition: Build Order Sheets ” Diego Montes December 1, 2020 Reply Cool stuff man, could you add the times to click to next age, that would be very nice:+1.
- Age of Empires II: Definitive Edition has the content to keep you entertained for a time. Unfortunately, the visuals and core mechanics are woefully behind 20 years after its initial release. It's a nostalgia trip for fans given the low price, but it's lacking in this new age of strategy games.
- Age of Empires II: Definitive Edition is a real-time strategy video game developed by Forgotten Empires and published by Xbox Game Studios. It is a remaster of the original game Age of Empires II: The Age of Kings, celebrating the 20th anniversary of the original.It features significantly improved visuals, supports 4K resolution, and 'The Last Khans', an expansion that adds four new.
- Age of Empires II: Definitive Edition is a remaster of Age of Empires II, released on November 14, 2019. It features a fully remastered soundtrack, multiple quality of life improvements, significant graphical upgrades, and includes The Last Khans, an expansion that adds four new civilizations based on Central Asia and Eastern Europe, and four new campaigns.
Age Of Empires 2 Definitive Edition Strategy
First up was the new Age of Empires: Definitive Edition trailer with new game details, the release date (later postponed to Februari 20th) and the start of the closed beta. Followed by the quick note that they will also do Age of Empires 2: Definitive Edition (Wow!) and Age of Empires 3: Definitive Edition. Closing of the show with the teaser for new installment: Age of Empires 4 (Wow!!).
Overall I found it a positive and energetic event to watch. The hosts did a good job to move the show along for the casual viewers, but there was enough room with new details for the aoe fans. That they worked with ZeroEmpires and involved the community in the show is a big plus. Microsoft #clearly invested in the show and have big plans for the series.
Age of Empires: Definitive Edition
To understand the plan for aoe2de we first have to look at Age of Empires: Definitive Edition. The game was announced in June 2017 at the E3 event from PC Gamer. Maybe with a little push from Bill Gates.
The developer: Forgotten Empires
Microsoft Studios can no longer work with Ensemble Studios, because they closed the studio ten years ago. The developer for the remaster is Forgotten Empires. A group of former fanmods that were the creative force behind three popular aoe2hd dlc’s. Last summer they announced that former Ensemble Studios lead engineers Matt Pritchard and Rich Geldreich had joined there team. Nothing more then a dream team to work on Age of Empires: Definitive Edition.
Definitive Edition
“Sticking with the spirit of the Age series, the Definitive Edition will have a map editor and mod support.” Via Mashable
The definitive edition is a remaster of the original Age of Empires game from 1997. Microsoft Studios announced new 4k graphics, improved balance based on UserPatch, different zoom modes, a classic mode, multiplayer, a map editor and mod support. The new graphics look closer to aoe2. Because both aoe1 and aoe2 are build on the Genie engine the Forgotten Empires had experience to improve the game with new features formerly only available in aoe2. Nothing game changing, but improvement we come to espect in modern games like the ability to queue multipe unites and a hotkey to find idle villagers. The multiplayer uses Xbox Live framework, but like with other pc games you don’t need the Xbox Live Gold console subscription to play the multiplayer. If you don’t like the graphics or the new features you can still play the original game in classic mode.
The game will be released on Microsoft’s own Windows Store for Windows 10. Because of some missing features like mod support the release of Age of Empires: Definitive Edition was postponed from the original October 19th 2017 to Februari 20th 2018.
Age of Empires 2: Definitive Edition
There is not much known about Age of Empires 2: Definitive Edition. In the Gamescom announcement Adam Isgreen from Microsoft Studios only mentioned that they want to take the the same care of aoe2de as they did with aoe1de. That sounds like Forgotten Empires is also involved, but Bert Beeckman aka Cysion cannot confirm this. They are only the graphics and creative support for aoe2hd, but the full developer of aoe1de. I think more details will follow soon after the release of aoe1de.
“I can’t deny, nor confirm” CysionBE on reddit
If we follow the details from aoe1de we could expect new 4k graphics, zoom modes and exclusive Windows Store and Windows 10 release. However I don’t think that will happen.
Age of Empires II HD
The big difference between aoe1 and aoe2 is that the latter had an incredible successful release on Steam. Since 2013 the hd edition sold around five milion copies, has more then 400.000 active players every two weeks and a review score of 92%. Even if Microsoft wants to release the definitive editions only to build hype the next few years for aoe4 they cannot discard this playerbase of milions of fans. A release exclusive on Windows Store could potential splinter the community that the Forgotten Empires team nurtured to growth the last five years.
My hope is that they upgrade Age of Empires II HD on Steam with a dlc to Age of Empires 2: Definitive Edition. Just like with Rise of Nations: Extended Edition Microsoft Studios could release it on Windows Store and Steam simultaneous with crossplay. This would please the active players on Steam and get them the Windows Store release and promotion for aoe4 they want. And if I’m right it could be possible that there is a team of Forgotten Empires already working on it for the last ten months. This unknown dlc for aoe2 on SteamDB could very well be Age of Empires 2: Definitive Edition.
Age of Empires 3: Definitive Edition
Just like aoe2de there is not much known about Age of Empires 3: Definitive Edition. A graphic overhaul and a release on Windows Store seems most likely. Just like aoe2hd this game is successful on Steam. With 2.5 milion sales and 150.000 active players every two weeks it’s most likely to need crossplay between Steam and Windows Store to keep the community together.
Age of Empires 4
There has been much discussion about the meaning of the Age of Empires 4 teaser. The narrator and graphics reference all the old games and artwork. Even the logo is in the familiar style. It ends with the calling for a new age. Unlike the old booklet there is no reference of World War I, World War II or a future setting. I think that they will stick with the timeframe that made the franchise most successful: the aoe2 timeframe.
Microsoft also announced the new developer: Relic Entertainment. A seasoned rts developer that has a successful franchise based in the World War II timeframe. According to ZeroEmpires the development in August 2017 was a early stage technical demo. Starting there it will take minimal two years, but most likely more to finish a complete game. The Relic developers are active seeking for input on what should be focus of the game. A meetings with pro players, casters and community people has happened after Gamescom. Luckily for Relic they are based in the same city as SkyBox Labs, the developers of the most active title in the franchise.
2018
aoe1de will be released next month and I expect some news for aoe2de to follow shortly after. It will be an active year for the aoe franchise and community. I will do my best to update this blog when any news breaks. The wiki is also still in development so you really should keep an eye out for updates on this blog. Subscribe via RSS and follow @aoe2wiki on Mastodon for the latest news.
It’s that time again when we proudly welcome a Heavy Transport’s worth of new Age of Empires: Definitive Edition improvements! So please chant along with your best wololo for Update 10!
Update 10 comes packed full of fixes and features: including new Elo and ranked play options, an in-game global queue to keep track of all the units and techs across your town, numerous improvements to the AI and decision-making of computer-controlled teams, and much, much more! Be sure to read through the list below to stay ahead of your enemies.
Remember that you’ll need update your game in the Windows Store:
- Open the Windows Store.
- Click the [ ∙ ∙ ∙ ] symbol next to your profile picture.
- Select Downloads and updates.
- Press the Get updates button to automatically detect, download, and install the latest changes to your game!
- Open the game. The title screen should read Build 22960.
That’s it; you’re ready to play!
We hope you enjoy everything we’ve included in this latest update! Feel free to post your initial thoughts below, or join in to the full discussion over on the official forum!
SPOTLIGHT
- New Elo and ‘Ranked’ game modes have been added. Play against other players to improve your rating on the multiplayer battlefield!
AI
Update 10 introduces several advancements to individual unit AI, as well as to the tactical capabilities of your computer-controlled opponents. All of this is to provide more precise control and greater challenges on the battlefield.
- AI units will more reliably navigate through narrow spaces
- Improved the reliability of units as they path around obstacles
- Units will now group up more effectively to reach their targets
- AI-controlled soldiers will now prioritize defending against assaults on their town
- AI-controlled villagers can now choose between defending against or fleeing from enemy aggressors
- Fixed an issue where AI-controlled teams would build excessive amounts of storage pits
- Fixed an issue where AI-controlled teams would not immediately task an available villager to the foundation of a newly placed building
- Computer-controlled opponents will now utilize more effective strategies on higher difficulty levels
- Added several new AI strategies and improved the computer’s ability to employ different battlefield tactics
- The AI economy has been substantially improved, and now adjusts to the difficulty level and population cap more effectively
- AI-controlled opponents are now more aggressive on “Deathmatch” type games
- Elephants now properly chase villagers when attacked under all circumstances
- Scouts now only auto-attack if they’ve been tasked to attack, or when attacked by a non-gaia unit (i.e. soldiers, archers, cavalry from another civilization)
GENERAL
- Made several improvements to the local performance of the game
- Roll-over tooltips no longer impact the game’s performance on lower-end machines
- Improved the loading time of the tech tree
- Implemented several small bug fixes and stability improvements
UI
- Added a new Global Queue to see all currently queued techs and units
- Increased the maximum zoom level of the camera in multiplayer matches
- Added a parallax effect to the main menu
UNITS & STRUCTURES
- Egyptian houses now have a unique skin in the Tool Age
- Elephant Archer: Fixed a broken death animation
ACHIEVEMENTS
Several new Xbox Live achievements have been added to test your skills! You can view the full list of challenges as well as your progress by signing into your Xbox account page.
Discuss of 29 comments
your update meade it unplayable and you dont care, i allrady contactet your support severeal times and always got pushed away with nonsense excuses, i can not start the game since you updatet it some month ago i reinstalled it i tryed every fix i found in the web but still: since your update wen i wanna play it it pups up but gos in to black screen end ends itself after some time....
you made the game i realy love unplayable i even are not alowed to install it on a other device with same id becouse microsoft thinks i didnt purchased it ....... and i cant purchase it becouse i allrady bout it on the store and still kant install it on other device wtf
just crap and its your foult
Great updates! Thanks for all the work you continue to do and have done!
still unable to zoom out in map editor, hope to consider that next time.
We need to fix Trade ship x2 of Palmyra . Auto ballance team in multiplayer.Chat box in lobby....
I contacted the team about the first issue and have some details. Interestingly, the Palmyran Trade Ships are actually working as intended—though perhaps not in the way you’d expect. Let me explain:
The amount of gold that is collected by a Trade Ship is calculated by the distance it has to travel between the two docks. At a minimum distance—when the docks are essentially right next to each other—the ships will receive 7 gold. That amount then scales based on the distance traveled, up to a maximum of 75 gold for longer trips. This is a universal scale (and a universal cap) for all civilizations.
In regards to the Palmyrans, they begin to receive double the amount of gold as soon as the distance traveled starts scaling *beyond* the minimum value (of 7 gold). This means that it takes half the distance to reach the maximum payout of 75 gold than any other civilization, though the total amount they can receive from any given trade is still capped at that total.
It can be a bit confusing, but the Palmyrans are properly receiving double the amount up to the maximum amount allowed for Trade Ships to collect. It can also be noted that this is consistent with the original behavior in Age of Empires: Rise of Rome.
Hopefully this helps explain the issue! Happy trading!
Elo Rating is buggy after few games it is back to 1600 , few other players also experiencing the same ( Rating some times is not the same as we see)
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